--[[message
Why have so many Lunalight cards not a hard once per turn?

  Creator: Furtie_Hubo
  Difficulty: 9/10
  Master Rule: 4
]]

-- Lunalight
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,37700,0,0)

-- Furtie_Hubo's Hand
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow

-- Furtie_Hubo's Field
Debug.AddCard(51028231,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) -- Abyss Actor - Sassy Rookie
Debug.AddCard(51028231,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -- Abyss Actor - Sassy Rookie
Debug.AddCard(51028231,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -- Abyss Actor - Sassy Rookie
Debug.AddCard(51028231,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) -- Abyss Actor - Sassy Rookie
Debug.AddCard(51028231,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE) -- Abyss Actor - Sassy Rookie
Debug.AddCard(76375976,1,1,LOCATION_FZONE,0,POS_FACEUP) -- Mystic Mine
Debug.AddCard(47060347,1,1,LOCATION_SZONE,0,POS_FACEUP) -- Aegis of Gaia
Debug.AddCard(72302403,1,1,LOCATION_SZONE,1,POS_FACEUP) -- Swords of Revealing Light
Debug.AddCard(47060347,1,1,LOCATION_SZONE,2,POS_FACEUP) -- Aegis of Gaia
Debug.AddCard(72302403,1,1,LOCATION_SZONE,3,POS_FACEUP) -- Swords of Revealing Light
Debug.AddCard(47060347,1,1,LOCATION_SZONE,4,POS_FACEUP) -- Aegis of Gaia 

-- Furtie_Hubo's Grave
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -- Electromagnetic Turtle

-- Challenger's Deck
Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52350806,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99745551,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(94919024,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(94919024,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(94919024,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14152693,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35618217,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(83190280,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(83190280,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(83190280,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(48427163,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47705572,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50546208,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50546208,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(13935001,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57103969,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(16209941,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-- Challenger's Extra Deck
Debug.AddCard(88753594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88753594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(08809344,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(73347079,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(86066372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(85289965,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(64514892,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(77610772,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(02857636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38342335,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22862454,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88000953,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(91140491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(32617464,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(29479265,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-- Challenger's Hand
Debug.AddCard(70711847,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Danger! Nessie!
Debug.AddCard(43694650,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Danger!? Jackalope?
Debug.AddCard(35618217,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Lunalight Kaleido Chick
Debug.AddCard(48444114,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Luna Light Perfume
Debug.AddCard(48444114,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Luna Light Perfume
Debug.AddCard(48444114,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Luna Light Perfume

-- Start the puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
